Elroy    
CHARACTER NAME PLAYER CAMPAIGN
4 Ranger Human Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

30     30ft.

DEX
dexterity

11 +0

AC
armor class

14 = 10 + 4 + 0 + 0 + 0 + 0 + 0 + 0

CON
constitution

17 +3 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

10 +0

TOUCH
armor class

10

FLAT-FOOTED
armor class

14
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 3 = 0 + 3 + 0
  (cc)Bluff¤§ cha -1 = -1 + 0 + 0
  Climb¤ str 9 = 2 + 7 + 0
  Concentration¤§ con 3 = 3 + 0 + 0
  Craft¤§ int 0 = 0 + 0 + 0
  (cc)Decipher Script§ int 0 = 0 + 0 + 0
  (cc)Diplomacy¤§ cha -1 = -1 + 0 + 0
  (cc)Disable Device§ int 0 = 0 + 0 + 0
  (cc)Disguise¤§ cha -1 = -1 + 0 + 0
  (cc)Escape Artist¤ dex 0 = 0 + 0 + 0
  (cc)Forgery¤§ int 0 = 0 + 0 + 0
  (cc)Gather Information¤§ cha -1 = -1 + 0 + 0
  Handle Animal§ cha -1 = -1 + 0 + 0
  Heal¤§ wis 1 = 1 + 0 + 0
  Hide¤ dex 0 = 0 + 0 + 0
  (cc)Intimidate¤§ cha -1 = -1 + 0 + 0
  Jump¤ str 9 = 2 + 7 + 0
  (cc)Knowledge (arcana)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0
  Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
  Knowledge (geography)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (history)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (local)§ int 0 = 0 + 0 + 0
  Knowledge (nature)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (religion)§ int 0 = 0 + 0 + 0
  (cc)Knowledge (the planes)§ int 0 = 0 + 0 + 0

WIS
wisdom

12 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

8 -1

INITIATIVE
modifier

+0 = 0 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

7 = 4 + 3 + 0 + 0 +

REFLEX
dexterity

4 = 4 + 0 + 0 + 0 +

WILL
wisdom

2 = 1 + 1 + 0 + 0 +
BASE ATTACK BONUS 4 SPELL RESISTANCE 0

GRAPPLE
modifier

6 = 4 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Longsword (masterwork) 5 1d8+2 19-20/x2
RANGE TYPE NOTES
-   4lb, Med, dual wielding,
ATTACK ATTACK DAMAGE CRITICAL
Sword, short 4 1d6+1 19-20/x2
RANGE TYPE NOTES
-   2lb, Med, dual wielding,   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Longbow, composite (masterwork)   3 Longsword (masterwork)   4
Arrows (100)   15 Backpack (empty)   2
Bedroll   5 Blanket, winter   3
Chain shirt armor   25 Climber's kit   5
Dagger   1 Flint and steel   0
Grappling hook   4 Healer's kit   1
5 x Piton   0 Pouch, belt   3
10 x Rations, trail (per day)   10 Rope, silk (50 ft.)   5
Sewing needle   0 Sword, short   2
Tent   10 Thieves tools   1
Traveler's outfit   5 Waterskin   4
Whetstone   1  
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 6 = 1 + 5 + 0
  Move Silently¤ dex 0 = 0 + 0 + 0
  (cc)Open Lock§ dex 0 = 0 + 0 + 0
  (cc)Perform¤§ cha -1 = -1 + 0 + 0
  Profession§ wis 1 = 1 + 0 + 0
  Ride¤§ dex 3 = 0 + 3 + 0
  Search¤§ int 0 = 0 + 0 + 0
  (cc)Sense Motive¤§ wis 1 = 1 + 0 + 0
  (cc)Sleight of Hand§ dex 0 = 0 + 0 + 0
  (cc)Speak Language§ int 0 = 0 + 0 + 0
  (cc)Spellcraft§ int 0 = 0 + 0 + 0
  Spot¤§ wis 6 = 1 + 5 + 0
  Survival¤§ wis 1 = 1 + 0 + 0
  Swim¤§ str 6 = 2 + 4 + 0
  (cc)Tumble dex 5.5 = 0 + 3.5 + 2
  (cc)Use Magic Device§ cha -1 = -1 + 0 + 0
  Use Rope¤§ dex 5 = 0 + 5 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 97
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 3
COPPER 8
FEATS, LANGUAGES & ABILITIES
       
Feats Languages    
Diehard Elven    
Two-Weapon Defense Common    
Quick Draw      
Armor Proficiency (light) Ranger abilities    
Martial Weapon Proficiency Style (Two-weapon combat)    
Shield Proficiency Animal companion    
Simple Weapon Proficiency Combat style    
Track Track    
Two-Weapon Fighting 1st favored enemy    
Endurance Wild empathy    
Ranger spells      
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS      
- 0 - -      
- 1st - -      
- 2nd - -      
- 3rd - -      
- 4th - -      
- 5th - -      
- 6th - -      
- 7th - -      
- 8th - -      
- 9th - -      
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
ATTACK ATTACK DAMAGE CRITICAL
Longbow, composite (masterwork) 5 1d8 20/x3
RANGE TYPE NOTES
110   3lb, Med, twohanded wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
Strike, unarmed 2 1d3+2 20/x2
RANGE TYPE NOTES
-   0lb, Med, dual wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
Strike, unarmed 2 1d3+1 20/x2
RANGE TYPE NOTES
-   0lb, Med, dual wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES